Remote Animation Jobs · Unreal Engine

Job listings

7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

$100,000–$131,000/yr

  • Create high-quality animations for characters, creatures, and gameplay assets in Unreal Engine.
  • Collaborate with art, design, narrative, and engineering teams to ensure expressive and responsive animations.
  • Mentor junior animators and contribute to improving animation pipelines and workflows.

They develop major game projects with a focus on creating memorable interactive experiences. The company has a globally distributed, remote team that values creativity, collaboration, and continuous improvement.

  • Licence existing works from your personal or studio archives for a flat fee
  • Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
  • In some cases, make variations to scenes and re-render as needed

Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.

  • Create high-quality gameplay animation and implement it in Unreal Engine, collaborating with design to craft compelling player experiences.
  • Assume ownership of broad character animation deliverables including locomotion, abilities, and interactions.
  • Mentor other animators on style and implementation, and document workflows to maintain quality bars.

teamLFG, part of PlayStation, creates games that bond players into deeply invested communities with comedic, lighthearted characters. The team is a fun, diverse, cross-discipline group devoted to building a new universe from scratch on a new franchise.

  • Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
  • Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
  • Self-manage timeboxes, improve animation pipelines, and mentor junior team members.

Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.